Projéteis
Perseguidor de Luz
avikan-lightstalker
Um poderoso arco linear que também funciona como uma lança.
Desempenho determinístico
Estatísticas
ataques
- cadencia
- 2
- dano_base
- 11
- dano_nivel
- 38.5
- dps_base
- 22
- dps_nivel
- 77
- energia
- 40
- intervalo
- 0.5
- projeteis
- 1
- slot
- primária
- cadencia
- 1.25
- dano_base
- 8.8
- dano_nivel
- 30.8
- dps_base
- 11
- dps_nivel
- 38.5
- intervalo
- 0.8
- slot
- alternativa
Modos de uso
Habilidades
TheaLineBowShot
TheaLineBowShotClasse: TheaLineBowShot
- baseDamage
- 11
- cooldownTime
- 0.5
- drawArmFrames
- rotation, swim.2, swimIdle.1
- drawLevels
- 3
- drawTime
- 1
- energyPerShot
- 40
- inaccuracy
- 0
- lightningChargeLevels
- 1,0.9,0,0.2,255,106,0,150,-1.75,1.625,-1.25,0.125, 1,0.9,0,0.35,255,136,0,200,-1.75,1.625,-1.5,0.125, 1,0.9,0,0.5,255,190,0,255,-1.75,1.625,-1.75,0.125
- lightningChargeLevels2
- 1,0.9,0,0.2,255,106,0,150,-1.75,-1.625,-1.25,-0.125, 1,0.9,0,0.35,255,136,0,200,-1.75,-1.625,-1.5,-0.125, 1,0.9,0,0.5,255,190,0,255,-1.75,-1.625,-1.75,-0.125
- maxChargeParticles
- 8
- maxParticleDistance
- 1.25
- minimumDrawFrame
- 2
- particleLifetime
- 0.3
- powerProjectileType
- lightstalkerpowerarrow
- projectileParameters
- {"knockback":8}
- projectileType
- lightstalkerarrow
Alternar Forma
TheaBowSpearTransformClasse: TheaBowSpearTransform
- baseDps
- 11
- comboSpeedFactor
- 0.9
- comboSteps
- 3
- damageConfig
- {"damageSourceKind":"linerifle","knockbackMode":"aim","statusEffects":["linerifleburn"],"timeout":0.5}
- edgeTriggerGrace
- 0.25
- fireTime
- 0.8
- stepDamageConfig
- [object Object], [object Object], [object Object]
- swooshOffsetRegions
- 0.75,0,4.25,5, 3,-0.5,6.5,2, 1.5,-1,5.5,1
- transformCooldownTime
- 0.75
Cadeia declarativa
Projéteis
Relações do jogo
Efeitos aplicados
Relações do jogo
Habilidades
Relações do jogo
Projéteis utilizados
Acervo visual
Uso, disparo e outros estados



Áudio representativo
Sons
Configuração declarativa
Dados adicionais
- collectablesOnPickup
- {"thea_weapons":"avikan-lightstalker"}
- fixedLevel
- Não
- meritTokenValue
- 100
- muzzleOffset
- 1.125, 0.125