Armas de fogo

Aleph

esc_yfsupershotgun

O ativo não define uma descrição estática.

Desempenho determinístico

Estatísticas

ataques

cadencia
2
dano_base
200
dano_nivel
200
dps_base
400
dps_nivel
400
energia
Não
intervalo
0.5
projeteis
12
slot
primária

Modos de uso

Habilidades

1
primária

GunFire

GunFire

Classe: GunFire

baseDamage
200
bonusDps
0
dynamicRecoil
Não
energyUsage
Não
fireTime
0.5
fireType
semi
inaccuracy
0.045
missChance
50
missChanceCrouch
25
projectileCount
12
projectileType
gic_standardbullet_c_shotgun
projectileTypeMiss
gic_standardbullet_miss_c_shotgun_pointblank

Funcionamento

Munição, acessórios e ferramentas

acessorios

attachmentTags
gic_sight
attachmentsAvailable
sight
sightAttachment
{"attachedName":"ironsights","attachmentAttached":true,"attachmentBonusType":"additive","attachmentBonuses":[0,0,0,0,0,0,0,0],"attachmentBonusesAlt":[0,0,0,0],"attachmentId":"gic_otk8_sight","removable":true,"specialAttachmentConfig":{"statusEffects":["gic_ews_attachment_sight"],"type":"scopeStatusEffect"}}
usesAttachments
Sim

durabilidade

weaponAcceptRepairs
Sim
weaponDeterioration
Sim
weaponDurability
800, 1100
weaponDurabilityMax
1100
weaponRepairAcceptTags
gic_repair

municao

ammoAmount
8
ammoMax
8
consumeAmmoType
gic_1850x70mm_buckshot, gic_1850x70mm_slug, gic_1850x70mm_slug_highexplosive, gic_1850x70mm_slug_whitephosphorus, gic_1850x70mm_flechette, gic_1850x70mm_pennyshot, gic_1850x70mm_starshell
magazineProjectile
gic_null

Cadeia declarativa

Projéteis

20

Relações do jogo

Efeitos aplicados

9

Relações do jogo

Projéteis secundários

10

Relações do jogo

Acessórios

2

Relações do jogo

Habilidades

1

Relações do jogo

Munições compatíveis

7

Relações do jogo

Projéteis utilizados

11

Áudio representativo

Sons

Som de empty de Aleph
Som de switchAmmo de Aleph

Configuração declarativa

Dados adicionais

ammoAmount
8
ammoMax
8
ammoProjectileCount
12, 1, 1, 1, 10, 8, 1
ammoProjectileType
gic_standardbullet_c_shotgun, gic_standardbullet_c_slug, gic_standardbullet_c_slug_highexplosive, gic_standardbullet_c_slug_whitephosphorus, gic_highvelbullet_c, gic_standardbullet_a_pennyshot_messenger, gic_1850x70mm_starshell_stage1
ammoProjectileTypeMiss
gic_standardbullet_miss_c_shotgun_pointblank, gic_standardbullet_miss_c_slug_pointblank, gic_standardbullet_miss_c_slug_highexplosive_pointblank, gic_standardbullet_c_slug_whitephosphorus, gic_highvelbullet_miss_c_pointblank, gic_standardbullet_miss_a_pennyshot_messenger, gic_1850x70mm_starshell_stage1
attachmentTags
gic_sight
attachmentsAvailable
sight
baseOffset
0.4, 0.4
consumeAmmoModule
Sim
consumeAmmoOrderedInventory
Sim
consumeAmmoTag
gic_1850x70mm_ammo
consumeAmmoType
gic_1850x70mm_buckshot, gic_1850x70mm_slug, gic_1850x70mm_slug_highexplosive, gic_1850x70mm_slug_whitephosphorus, gic_1850x70mm_flechette, gic_1850x70mm_pennyshot, gic_1850x70mm_starshell
crouchAccuracy
Sim
ejectProjectile
Sim
ejectProjectileType
gic_null
ejectProjectileTypeConfigs
[object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object]
fireShellProjectile
gic_gunfirenoise_standardknockback
magazineDamageValues
200, 200, 300, 50, 150, 275, 20
magazineProjectile
gic_null
missChanceToggle
Sim
muzzleOffset
-0.55, 0.25
sightAttachment
{"attachedName":"ironsights","attachmentAttached":true,"attachmentBonusType":"additive","attachmentBonuses":[0,0,0,0,0,0,0,0],"attachmentBonusesAlt":[0,0,0,0],"attachmentId":"gic_otk8_sight","removable":true,"specialAttachmentConfig":{"statusEffects":["gic_ews_attachment_sight"],"type":"scopeStatusEffect"}}
singleBulletLoad
Sim
usesAttachments
Sim
weaponAcceptRepairs
Sim
weaponDeterioration
Sim
weaponDurability
800, 1100
weaponDurabilityEffectMultiplier
1
weaponDurabilityMax
1100
weaponRepairAcceptTags
gic_repair