Armas de fogo
Canhão de Penumbra
penumbriterocketlauncher
Raios rápidos de poder ajustado. Dano Universal
Desempenho determinístico
Estatísticas
ataques
- cadencia
- 0.5
- dano_base
- 11
- dano_nivel
- 22
- dps_base
- 5.5
- dps_nivel
- 11
- energia
- 30
- intervalo
- 2
- projeteis
- 1
- slot
- primária
- cadencia
- 0.25
- dano_base
- 0
- dano_nivel
- 0
- dps_base
- 0
- dps_nivel
- 0
- energia
- 50
- intervalo
- 4
- projeteis
- 1
- slot
- alternativa
Modos de uso
Habilidades
GunFireFixed
GunFireFixedClasse: GunFireFixed
- baseDps
- 5.5
- energyUsage
- 30
- fireTime
- 2
- fireType
- auto
- inaccuracy
- 0
- projectileCount
- 1
- projectileParameters
- {"piercing":false,"speed":120}
- projectileType
- penumbrarocket
- runSlowWhileShooting
- Sim
- useEnergy
- Sim
Drones de Escudo
fudronelauncherClasse: AltFireAttack
- baseDamage
- 0
- elementalConfig
- {"cosmic":{"projectileType":"botpod2"},"electric":{"projectileType":"botpod2"},"fire":{"projectileType":"botpod2"},"ice":{"projectileType":"botpod2"},"physical":{"projectileType":"botpod2"},"poison":{"projectileType":"botpod2"},"radioactive":{"projectileType":"botpod2"},"shadow":{"projectileType":"botpod2"}}
- energyUsage
- 50
- firePositionPart
- erchiuslauncher
- fireTime
- 4
- fireType
- auto
- hidePrimaryMuzzleFlash
- Sim
- inaccuracy
- 0
- projectileCount
- 1
- projectileParameters
- {"actionOnReap":[{"action":"sound","options":[]},{"action":"projectile","angleAdjust":0,"fuzzAngle":0,"inheritDamageFactor":0.02,"type":"electricexplosion"}],"monsterId":"sentryminidrone2","periodicActions":[{"action":"option","options":[{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}},{"action":"particle","rotate":true,"specification":{"destructionAction":"fade","destructionTime":0.02,"fullbright":true,"position":[],"size":1,"timeToLive":0.02,"type":"textured","variance":{}}}],"time":0.33},{"action":"sound","loop":false,"options":[],"time":0.33},{"action":"sound","loop":false,"options":[],"time":0.66}],"spawnInterval":0.33,"speed":0,"timeToLive":1}
- speed
- 0
- timeToLive
- 0
Funcionamento
Munição, acessórios e ferramentas
municao
- reloadTime
- 2
Cadeia declarativa
Projéteis
Produção
Como fabricar
Relações do jogo
Habilidades
Relações do jogo
Projéteis utilizados
Acervo visual
Uso, disparo e outros estados

Configuração declarativa
Dados adicionais
- baseOffset
- -0.8, 0.25
- critBonus
- 3
- critChance
- 1
- hasRecoil
- 1
- isAmmoBased
- 1
- magazineSize
- 3
- muzzleOffset
- 3, 0.15
- recoilForce
- 500
- recoilSpeed
- 500
- reloadTime
- 2